A Special Christmas Activity – with prizes for everyone!

Christmas is only a week away, so we’ve decided to celebrate with a fun Christmas activity!

In dock right now at 121NewSpawn is the Christmas Ship! During this map, every now and then a special ship may arrive in port to bring on a new activity, and the Christmas Ship is the first one of this special fleet! The Christmas Ship was created by CopperJay and Meowlicky, so congratulate them on their amazing work too!

From now until January 1st, a special Christmas activity will be on offer – go through the gate on the Christmas Ship to get to the Christmas Maze! This multi-level Christmas themed maze isn’t just for something to do – everyone who completes it gets a prize.

These special crates are similar to the Daily Crates, but with a difference – players are only allowed to open them once. Once you’ve got yours, that’s it!

Firstly, and visible throughout the maze (and at the dock) will be a double-set of 8 Christmas themed banners (in a rather festive red bundle) to be used in your bases!

Complete the entire maze and you’ll reach the final Christmas Crate. Inside that is an equal chance to get one of the following:

  • 6 Diamond blocks
  • a Trident
  • a Beacon
  • a Nether Star
  • 16 sponges, or
  • a Mace.

Note that some of the normal commands won’t work in the maze. Ones like /tpa, /pwarp and a couple more won’t work. To get to the maze you’ll need to use the portal on the Christmas Ship, and to leave you’ll need to use a /gwarp. Also, when running the maze, please disable any minimap mod you may have on your client.

Happy mazing, and Merry Christmas from the LC Team!

121NewSurvival – The Bases so far!

We’re a few weeks into the 1.21.5 New Survival map, and it looks like people are having fun getting some bases set up, including some rather big plans! We thought we’d take a quick tour of some of the bases so far and see what’s what. If we’ve not included you, we’re sorry! Make sure you send us your pwarp name so we can include you in the list next time. We’ll make sure we do these again. This is a longer post than normal, but there’s plenty of pictures!

bearNbubbles & Flicky2016

It’s great to see one of the pre-made islands being purchased! You can take a look at the options for these at 121NewSpawn. A few diamond blocks and you can have one too! I also like that the bases have been decorated with some very nice festive decorations!

cold_hand

Cold has decided to take over a small village. Ever the king of dirt, we’re excited to see what this will end up being!

CopperJay

While there’s not a lot of building that’s occured apart from some interesting terrain changes, Copper has gotten settled with some crop farms to start with.

CountDoDo

Always one to go for a larger community style base, Count has decided to undertake DoDoGrad, complete with a government system and (in Count’s own words) “different People’s Commisariats for stuff like agriculture, industry, forestry and internal affairs.” Hopefully DoDoGrad grows soon!

Cronic_

Hidden in a compact valley/bowl, Cronic has most of the build underground, but it was difficult to get a good image! Down the hole are some more farms and a giant rocket. This is one to keep an eye on!

Endrock6

Perched on the edge of an ice mountain, End has gone for a modern aesthetic for his storage and some minor living arrangements, with a lot of farms and other infrastructure co-located with Meowlicky in an ocean.

_Heebyy

An impressive start to a house by a river for Heebyy! This one looks very picturesque.

JohnsanGeezo

I’ve decided to go massive this year with a huge dragon skeleton being unearthed in a badlands biome. So far there’s been over 350,000 terracotta removed by hand from what I’m calling the Arcane Archaeology Pit, with a LOT more to come. The start of the head is just visible – I’m not even halfway down yet! After that will come a massive magician’s tower, even taller trees (reaching about where I was to take the image), and more. The story is that the magician found the skeleton and is slowly melting it down to get the magic from the bones.

Legofanatic212

So far Lego has created a perimeter wall in a very cold biome!

Meowlicky

Seemingly intent on trying to bankrupt the world (I kid, of course), Meow has inlaid ancient debris through his entire floor, and is slowly going through the process of filling the armour stands with diamond armour. This is a not-so-subtle flex of his grinding abilities. His base also houses a functioning End portal!

Meow and End also have this expansive farming area deep in an ocean biome, to further increase their wealth.

minywire & blueysnow

Neighbours perched on the edge of a steep cliff, Miny and Bluey have the beginnings of a very quaint suburb, and what a view!

Parkour_ninja77

Parkour has taken to the forest with a unique treehouse build with some very large windows for a great view!

RoseBlossom_

Rose has also decided to start some farms by the edge of a river, with a good amount of area for expansion in the future!

SUNNYBOY2013

Sunny is making some dramatic changes to a village split by a large valley. This one is starting to look really exciting!

thatjab

Jab has gone for a desert location, deciding to dig down deep for what appears to be an underground build as well.

x_box360

Also perched on the edge of a large drop, xbox has gone in amongst an ever-beautiful cherry tree forest.

yanman_

Last, but not least, yanman is also braving the snow with a couple of stunning houses and some basic farms.


We’re very excited to see what is to come for this world, and the bases we’ve already seen! If you want to submit another location, let us know in a /mail or a Discord ticket and we’ll add you to the list for the next installment, whenever that may be!

Happy building!

LibraryCraft is now on 1.21.5!

Yep! We’re updated and ready to go! It’s been a longer and much more complicated process this time around, but it’s going to be worth it. The new spawn area looks incredible, and we’ve got a lot of players eager to come back and get stuck in!

There’s a couple of little features we’re still tweaking and there’s going to be some teething issues from time to time, so please be patient with us. The most important thing you can do is tell us! If you see something that’s not quite right, please let us know in a Discord ticket, or in game through a /mail send JohnsanGeezo if you don’t have Discord.

A few things to note:

  • The Nether & End will not be accessible yet – just settle in and explore the map. Find a spot to build and get a bit of a plan together! We’ve not set a date for the Nether or the End yet. This is to stop speedrunners and encourage everyone to take their time. They’ll come, but give them time.
  • The /tpr command, the Daily and Mega crates are set up and ready to go in 1.21 New Survival, but they will no longer work in 1.21 Survival. The good thing is there’s new goodies in the daily crate! We’ve swapped out coal and emeralds for bundles and a couple of trial keys.
  • The Trade Hall (located in the heart of the Spawn area again) is built, but we’re not quite ready to open with it yet. It’s going to be opening in the next few weeks. It gives you a chance to get your wares together.
  • Back for 1.21 New Survival, are some datapacks we all know and love. You’re able to bottle your XP again, elytra can be combined with armour for armoured elytra, we’ve added renewable trial chambers and a few more. More information on that is available at 121NewSpawn. Look out for the Noticeboard as you enter the world!
  • Given the spawn area is an island surrounded by a lot of ocean, this time we’re wanting to discourage building anything closer to 121NewSpawn. We ask that you don’t create pointless pillars nearby – they impact screenshots that we take during the course of the year for promotion. There are a few ocean monuments nearby to Spawn too, but there’s plenty more around the map, so leave the ones close to spawn alone.

Finally, a massive thanks to the build team for creating our new Pirate island inspired 121NewSpawn! A huge shout out to Meowlicky, CopperJay, Smaug12345 & blossomintheair for getting stuck in. Once again it’s our best spawn yet. They just keep getting better and better!

We’re updating to 1.21.5!

That’s right! Thank you all so very much for waiting so patiently – it’s been quite a while! We’re pretty much good to go on finally (FINALLY) updating LibraryCraft to 1.21.5! The plugins are ready and 121NewSpawn is pretty much ready to go! All things going well, 1.21.5 will be coming to the server in just over a week, ideally being ready for play on the 21st November!

We also aim to do another update potentially a month or so later, to get us to 1.21.8. A few of our key plugins aren’t quite ready for that, so we’ll have to wait for the locator bar and happy ghasts for a little while longer. 1.21.5 still has new particles, leaf litter, wildflowers, new bushes, firefly bushes, cactus flowers, dry grass, mob variants and some minor world generation changes for us to enjoy!

To make this work, the server will be unavailable for a week at the most, from Monday 17th to Friday 21st November. It’s longer than we’ve had before, but we’ve got some work to do! The actual updates, world uploads and preloads, testing, plugins set up and more testing. Hopefully we’re ready to go a little faster than that, but that’s what we’ve decided will happen. You’ll just have to keep an eye on the website! As soon as we’re ready to go, we’ll let everyone know with a post.

What will change?

  • Obviously, we’ll get 121NewSurvival! It’s a brand new world, with a brand new inventory. The spawn has been beautifully built by the builder team who went with a stunningly detailed pirate town. A huge thanks to Meowlicky, CopperJay, blossomintheair and Smaug12345 for putting this together. We know we say this every time, but it’s once again looking like one of the best spawn areas yet. They just keep getting better!
  • You will not be able to transfer items over from 121Survival. Like normal, the world will be completely separate.
  • 121Survival will still be available, but play will most likely be all on 121NewSurvival. 120Survival will be backed up and removed.
  • 121NewSurvival won’t appear on Dynmap for a few weeks, to encourage natural exploration.
  • The map will most likely be around 10000×10000, the same as 121Survival.
  • The Nether and the End will be blocked from access for a week or two at the start (as we always do), to discourage people from speedrunning. Take your time! It’s another long season.
  • Public Nether and End gates will not appear in the spawn area straight away. These will come in the first few weeks. These will be housed on the upper deck of the pirate ship at 121NewSpawn.
  • The /gwarp 121Spawn will be removed and replaced with /gwarp 121NewSpawn. If you want to go to 1.21 Spawn, you’ll need to use the gate at the Warp Ship.
  • Claims will still exist in 121NewSurvival, however if you need more claim blocks, you can either play more (as you earn more blocks the more you play), or unclaim some land in 121Survival.
    • As was the rule in all our previous Survival worlds, you are NOT allowed to claim areas of land to reserve resources for collection later. Claims are for builds only.
    • You are also not allowed to claim any villages, Trial Chambers or Ancient Cities. These are for everyone to enjoy.
  • We won’t be protecting the trial chambers closer to spawn like we did last season, but we do ask that people not clear out the chambers close to the spawn area so people can still run them. A big difference this season is we will be adding a datapack called Renewable Vaults, so trial chambers will be able to be run over and over again. One thing we do know is that you will not be allowed to destroy the trial spawners at all. Leave them there so players can redo the trial chambers.

Remember, if you find yourself unable to get in from the 17th, don’t panic! Just be patient, and check the website, and Discord if you have it. Bring on 1.21.5!

When is the next update happening?

As we’re sure you are all aware by now, LibraryCraft has been on version 1.21 for a bit over 12 months now, with no update. Since Mojang changed their update schedule to be released a few times a year instead of one large update once a year, the timings for updates for us have been longer, but we do have one coming soon! This is a bit of a longer post, but it’s good that you get the chance to understand how these things work.

LibraryCraft runs on things called plugins – it’s what makes us capable of doing the extra things that the vanilla game can’t do. Note that these are different again to mods, which tend to be much bigger changes that add brand new things to the game, not just altering existing behaviours. Mods and plugins run on two different environments. The environments we currently use are one called Paper (based on one called Spigot, which is based on one called Bukkit); and Waterfall – the multi-server system that allows us to connect multiple servers together. You may only see one server in the game, but Survival, Creative and Minigames are all separate servers, linked together by another one that you all connect to.

While each new version (or sub version) is released to the public, it takes us a while to get it. We have to wait for our server versions to be updated, plus a bunch of other things, and it has to be in a particular order. These can generally take a few months, especially if either there are bigger changes in the game (new blocks, biomes, world generation, behaviours etc), or if the plugin developers are taking their time.

Here’s the process this time around – we’re currently at around step 7. We’re hoping we can get to 1.21.8 (with the new happy ghasts), but there’s a few plugins still to come. At the very latest we’d go to 1.21.5. That version includes new particles, leaf litter, wildflowers, new bushes, firefly bushes, cactus flowers, dry grass, mob variants and some minor world generation changes. At this stage, we anticipate the update to happen within the month. Woo!

  1. Mojang releases the latest version to the public. At the moment it’s 1.21.10.
  2. Bukkit developers update Bukkit with the latest version. Bukkit is the program that lets us use the extra plugins.
  3. Once it’s stable (a few weeks at least) it goes to Spigot, a better version of Bukkit. Spigot developers update Spigot with the latest version.
  4. Once Spigot is stable (more time again), it goes to Paper, an even better version of Spigot. Same thing…
  5. At the same time, all the Spigot plugin developers get their plugins updated and compatible with the latest version. Some do this, some don’t need to.
  6. We have to wait until the vast majority of our plugins work before doing anything.
  7. While all that is happening, the Builder team and the mod team are busy preparing the new Survival spawn area and map for players.
  8. In addition to this, this time John has to change the multi-server system over to a brand new one, and change some major plugins as well.
  9. Once the required plugins are sorted, then John can update the server. During this time, the server goes into maintenance mode, so nobody but John can log in. While this is happening, the servers get rebooted over and over while testing and plugin updates happen. We’ll tend to update a few at a time, reboot, test them, and then shut it down and do it all again.
  10. So the server is updated! Hooray! John loads in the new Survival world (all while the server is in maintenance mode) and preloads the new overworld and nether, set up the required permissions and the worldborders. The preloads are very important as it means a much better performance for everyone. The hardest thing for a server to do is generate land as we explore. The preload basically does that all at once.
  11. Once John has done the first tests, the mod team logs in and we do a little more testing.
  12. If all seems to be ok then John fix the gates on the Ship and after some final tests, maintenance mode gets turned off and we’re good to go!

Generally this process takes a few days, but we estimate a week just to be sure. We know that everyone is excited – we are too! Just be mindful that if you’re all asking us if it’s ready, we’re spending that time replying to you saying it’s not and to just be patient, instead of actually getting it updated. It takes a lot of time and a lot of work to get there, but it’s worth it! At this stage we don’t have a date for when we’ll be updating, but as soon as we know, we’ll give you guys about a week’s notice. Also, during maintenance mode, please don’t try to log into the server. It won’t let you anyway, but please just leave it be until maintenance mode is off.

More information will come when we know it, but for now, finish your bases and get excited for the next map!

You can now buy your own floating island!

That’s right! Inspired by something we did about 5 years ago called The Broken Sky, we’re now offering a once in a lifetime deal! We’re offering the choice of one of four floating islands to be purchased and placed anywhere in the 121Survival world! The prices aren’t cheap, but we know how easy it is to get diamonds these days, so it’s very affordable.

The four islands are able to be explored just north east of the 121Spawn area. For those players without elytra, a handy gate has been created at 121Spawn to get you there too.

On to the prices! They’re also on signs at each island too.

Island 1: 5 Diamond Blocks (also comes with a premade cave and underground farm area)
Island 2: 5 Diamond Blocks
Island 3: 15 Diamond Blocks (double island!)
Island 4: 25 Diamond Blocks

Obviously the centre island is not for sale.

Why this sounds great! How do I purchase one?

We’re glad you asked. It’s very simple! Purchase a token for the island of your choosing from the Shopkeeper on the centre island.

To redeem your token, simply leave it in your inventory! Once that’s done, send a /mail to JohnsanGeezo saying you’ve purchased an island, and the coordinates of where you’d like it to be placed.

Islands will be placed no lower than Y=160, and will be placed at the coordinates of your choosing from the centre point of the island. Obviously you aren’t allowed to place an island where it will interfere with other claims or builds, or above spawn.

Islands will come with a waterfall, to allow players without elytra to get there, and will be pre-claimed for the player that purchased it. Once islands are placed, they are not able to be moved, so choose carefully! Once your island is placed, it’s yours to modify as you see fit (as long as it’s within our LC rules).

Have fun shopping!

Nemo’s Forgotten Desert Labyrinth has been discovered!

A huge discovery has been found in 121Survival! Long thought as being lost, the Forgotten Desert Labyrinth of the Great Nemo has been discovered in a distant desert and it contains many hints to incredible treasures. Luckily for you, intrepid explorer, a map of the intricate tunnels in the labyrinth has been laid out. The question is, are you able to find the three clues needed to locate the treasure? To get there, take the gate next to the wheat fields at 121Spawn. A MASSIVE thanks to Backward_Nemo for creating this masterpiece, from the Legend of Zelda!

It’s important that before wandering in to the labyrinth you have a pen and paper with you, or something to take notes with, as the labyrinth is vast and it will be easy to get lost!

Hidden through the labyrinth are three clues. These clues will ask you to locate certain items or scenes throughout the LibraryCraft server. Nearby to these items or scenes will be a code word. The clues need to be written down first, so you can go to them once you have completed the Desert Labyrinth. Don’t leave part way through – the Labyrinth is a mysterious place full of magic! It’s best to complete it first, writing down the clues as you go, to find them later.

Once you have found the items or scenes, locate the code word near to it and write them down carefully – these will be the keys to the treasure! Beware though – there are three clues, but six locations and code words to find.

The three clues are hidden all through the maze, but in order to escape the first level of the maze, you’ll need to get to the centre, where the Great Nemo himself is stood. The second level of the maze is clearly a challenge, but you’ll be able to see through it soon enough, so chin up! Once you are out of the second level, you will find a final code word on a scrap of paper, obtained with a simple button press.

In order to successfully complete the Labyrinth challenge and claim your prize, you will need to submit the SEVEN code words (six locations around the server plus the word on the paper) via a /mail to JohnsanGeezo, the keeper of the Labyrinth.

But what is this treasure I hear you ask? It is treasure fit for the gods!

For members of the main LibraryCraft realm, a treasure box of valuable riches and power – sources of light and noise, natural wonders, ores and riches, armour for your trusted steed, a valued template for the smiths among you, and the mightiest treasure of all – a hammer forged from the trial chambers of the depths.

For members of the newly founded LC Modded realm, a separate box of wonders critical to survival in the harsh sky landscape. Wings, the valued inferium essence, some humble eggs, ores and riches, a cake (simple, yet wondrous), beehives with bees, and a hammer forged from platinum.

So here’s the steps you need to take:

  1. Get a pen and paper (or something to take notes with)
  2. Head to the labyrinth and head inside
  3. Explore the whole labyrinth, to find the 3 CLUES.
  4. Write down these clues as you come across them!
  5. Get to the middle of the labyrinth and drop down
  6. Complete the second level of the labyrinth and press the button at the end
  7. Take the piece of paper with the FINAL CODE (write this down too!)
  8. Get back to spawn and start solving the 3 CLUES to get the 6 CODEWORDS.
  9. Once you have the 6 CODEWORDS, mail them to JohnsanGeezo with the FINAL CODE
  10. Wait for JohnsanGeezo to respond, to claim your prize!

Should you be members of both of these realms, both treasures will be yours!

Good luck intrepid adventurers! Your fortune awaits!

The LC Modded Server has a new modpack!

Over the last couple of days we’ve refreshed the LC Modded server with a brand new modpack, All The Mods 9: To The Sky! It’s already seen a massive amount of play, so it should be a popular one, especially as we’re launching in to the school holidays this weekend!

The big difference this time around is that the world is a skyblock world, so every player has their own island, 4,000 blocks away from each other! ATM9TTS is a modpack that has a massive amount of mods to explore – enough for every type of modded player. There’s technology, magic, farming, building, boss battles, grinding and a whole lot more.

Some of the bigger mods included are Create 6, Powah, ForceCraft, AE2, Botania, Thermal Series, Mekanism, Immersive Engineering, Croptopia, Ars Nouveau, Pipez, Sophisticated Backpacks & Storage, Dank Storage, Chipped, Waystones, Mystical Agriculture, Easy Villagers, Modular Routers and a lot more.

It sounds like a lot to figure out, but there’s a massive quest system that goes into every one of the mods, so it’s also good for the new players.

We’ve also got Simple Voice Chat installed, so you can add that to your modpack manually too, or just use the LibraryCraft Discord voice channels.

There’s some important entry requirements which can be found at the LCModded page, but it’s going to be a lot of fun!

LC is BACK – April Competition Extended to 9am 1 May!

Sorry for the delay everyone! The server is back – given we lost precious time working on finishing April’s competition, the April competition world will be left open until 9am tomorrow morning, May 1st.

Thanks for your patience!

Sorry folks, the server is currently being worked on in the background, so won’t be available to play on for the next little while. We’re working on it and will update this post when we know more!