That’s right! Thank you all so very much for waiting so patiently – it’s been quite a while! We’re pretty much good to go on finally (FINALLY) updating LibraryCraft to 1.21.5! The plugins are ready and 121NewSpawn is pretty much ready to go! All things going well, 1.21.5 will be coming to the server in just over a week, ideally being ready for play on the 21st November!
We also aim to do another update potentially a month or so later, to get us to 1.21.8. A few of our key plugins aren’t quite ready for that, so we’ll have to wait for the locator bar and happy ghasts for a little while longer. 1.21.5 still has new particles, leaf litter, wildflowers, new bushes, firefly bushes, cactus flowers, dry grass, mob variants and some minor world generation changes for us to enjoy!
To make this work, the server will be unavailable for a week at the most, from Monday 17th to Friday 21st November. It’s longer than we’ve had before, but we’ve got some work to do! The actual updates, world uploads and preloads, testing, plugins set up and more testing. Hopefully we’re ready to go a little faster than that, but that’s what we’ve decided will happen. You’ll just have to keep an eye on the website! As soon as we’re ready to go, we’ll let everyone know with a post.

What will change?
- Obviously, we’ll get 121NewSurvival! It’s a brand new world, with a brand new inventory. The spawn has been beautifully built by the builder team who went with a stunningly detailed pirate town. A huge thanks to Meowlicky, CopperJay, blossomintheair and Smaug12345 for putting this together. We know we say this every time, but it’s once again looking like one of the best spawn areas yet. They just keep getting better!
- You will not be able to transfer items over from 121Survival. Like normal, the world will be completely separate.
- 121Survival will still be available, but play will most likely be all on 121NewSurvival. 120Survival will be backed up and removed.
- 121NewSurvival won’t appear on Dynmap for a few weeks, to encourage natural exploration.
- The map will most likely be around 10000×10000, the same as 121Survival.
- The Nether and the End will be blocked from access for a week or two at the start (as we always do), to discourage people from speedrunning. Take your time! It’s another long season.
- Public Nether and End gates will not appear in the spawn area straight away. These will come in the first few weeks. These will be housed on the upper deck of the pirate ship at 121NewSpawn.

- The
/gwarp 121Spawnwill be removed and replaced with/gwarp 121NewSpawn. If you want to go to 1.21 Spawn, you’ll need to use the gate at the Warp Ship. - Claims will still exist in 121NewSurvival, however if you need more claim blocks, you can either play more (as you earn more blocks the more you play), or unclaim some land in 121Survival.
- As was the rule in all our previous Survival worlds, you are NOT allowed to claim areas of land to reserve resources for collection later. Claims are for builds only.
- You are also not allowed to claim any villages, Trial Chambers or Ancient Cities. These are for everyone to enjoy.
- We won’t be protecting the trial chambers closer to spawn like we did last season, but we do ask that people not clear out the chambers close to the spawn area so people can still run them. A big difference this season is we will be adding a datapack called Renewable Vaults, so trial chambers will be able to be run over and over again. One thing we do know is that you will not be allowed to destroy the trial spawners at all. Leave them there so players can redo the trial chambers.

Remember, if you find yourself unable to get in from the 17th, don’t panic! Just be patient, and check the website, and Discord if you have it. Bring on 1.21.5!











































