Visit the Medieval Fair!

To bring in the Christmas Holidays, we’ve brought a Fair to LibraryCraft! The Medieval Fair is home to a selection of vanilla minigames and it’s open right now!

The minigames on offer are:

  • an Elytra course
  • a Boat race track
  • Archery challenge
  • Hide and Seek in the massive castle, and
  • Medieval Parkour!

Parkour is the only one that is controlled by a plugin – the rest are vanilla only, with everything being BYO – bring your own boat, elytra, bows and arrows. It’s inventory linked to 121Survival.

If you can think of any other vanilla games you’d like to see on this world, let us know! The gate to it is at the south end of 121Spawn.

The 121Survival Trade Hall is OPEN!

We’re happy to announce that the 1.21 Survival Trade Hall is now open for business! We’re going a little bit different this time around, but it’s sure to still be a lot of fun.

To be a part of it you’ll need two things:

  • 1x Shopkeeper Egg (1 Diamond Block)
  • 1x Shop Plot (FREE)

The shopkeeper eggs can be purchased from the villager’s stand by the front gate of the Trade Hall. You’re limited to one Egg per player. While it is possible to purchase more, they won’t be able to be used, so you’re just wasting a diamond block – there’s no refunds. When you hold the egg, it will give instructions in chat what to do. Make sure you read them carefully. The shopkeeper will also be selling invisible item frames – 2 diamonds for 16.

Once you have an egg, grab a plot – just like claiming a plot in the Creative competitions, right click a sign. You will need to make sure you have the appropriate amount of diamonds in your inventory. There’s two options:

  • A pre-made stall in the centre – these are smaller and perfect for those players that don’t want to build a fancy shop, but rather want to pop down a chest and a shopkeeper with minimal decoration. We ask that if you choose one of these, you only make minimal changes to the stand itself. Please do not remove it entirely! If it is changed completely, we will ask you to change it back.

    Note that the centre podium in the image above will be for the Dragon Slayer statue.
  • Larger storefronts are also available for those that want a bit more room. The interior of these is able to be built up, however the existing structures (interior walls and roof) can be modified on request. The outside shopfront can have a sign or two added if you ask nicely too. These won’t be able to be done by you, but JohnsanGeezo can assist with this, as long as you provide the parts!

    Importantly, by choosing these ones, you’re agreeing you’re going to put in a bit of work into decorating it! This is not the option for a chest and shopkeeper. If we need more plots, more will be created underground.

You can only get one plot. If you are caught with more than one, it will be removed without warning or refund.

To assist with your decorative needs, the first shop is now open for business! Johnsan is able to be hired to do Custom Armour Statues for a fee. This is the same mod that Hermitcraft uses in Season 10, so there’s a lot more options when it comes to sizes! These are available for shop plots and base builds. More information is in store too.

The Chamber Cave has opened!

We’re only a day into 1.21Survival and there’s already a big buzz of excitement with a new map and everything it brings! Now that we’re under way, it’s time to introduce the Chamber Cave.

As we’ve said before, nine trial chambers close to spawn have been protected from destruction and can be run when you like, but first they need to be unlocked! In these protected chambers, you won’t be able to place or break blocks, but will be able to interact with the mobs and vaults.

Located at 121Spawn, the Chamber Cave contains the gates to these nine trial chambers, but they’re not open yet. For each chamber gate, 12 players will need to submit items from a specific theme. Some will be easy to gather, others harder. Once the submissions from each player have been fulfilled correctly, the gate will be opened by staff for the trial chamber to be played! The next gate’s items will then be published not long after.

Check the gate frame for the ingredients you’ll need to submit. The player indicators will be updated regularly so you know who is submitting items, and if they’re done.

Rules:

  • Don’t submit more than you need to! It’ll just be wasted.
  • Each player should only submit when you have ALL the items you need to submit yourself. It makes it easier for the mod team to manage!
  • Don’t submit wrong items.
  • Players cannot submit more than one lot.

As an example, the first gate has the theme of Agriculture!

12 players will need to submit the following EACH:

  • 10 Copper blocks
  • 20x Hay blocks
  • 30 Bamboo
  • 30 Pumpkins OR 20 Melons

So collect everything you need, head to the Chamber Cave and drop them in the chest in the centre. Once 12 players have submitted everything they need, the gate will open and the trial chamber will be able to be run!

Any questions, just ask in Discord or in game!

LibraryCraft is now on 1.21!

Yep! We’re updated and ready to go! It’s been a bit of a longer process this time around, but it’s sure to be worth it. Please note that we’re on version 1.21, not 1.21.1. That’ll come soon, as we’re still waiting on a few plugins to sort themselves out.

There’s a couple of little things we’re still preparing and there’s going to be some teething issues from time to time, so please be patient with us. The most important thing you can do is tell us! If you see something that’s not quite right, please let us know in a Discord ticket, or in game if you don’t have Discord.

A few things to note:

  • The Nether will not be accessible yet – just settle in and explore the map. Find a spot to build and get a bit of a plan together! We’ve not set a date for the Nether or the End yet. This is to stop speedrunners and encourage everyone to take their time. They’ll come, but give them time.
  • The /tpr command, the Daily and Mega crates are set up and ready to go in 1.21 Survival, but we can only have one world with them, so they will no longer work in 1.20 Survival.
  • We’ve got a few new things to announce too! Firstly, the old CustomHeads plugin hasn’t been updated in some time, so we’ve replaced it with a new one. The command to get your custom heads is now /headdb. The old /heads command should now be blocked. You can also do a search for a head by using /hdb s to find the head you want! There’s over 50,000 to choose from.
  • We’ve started work on the Trade Hall (located in the heart of the Spawn area this time), but we’re not quite ready to go with it yet. It’s going to be opening in the next few weeks.
  • New to 1.21Survival, you’re now able to bottle your XP! More information on that is available at 121Spawn.
  • Both the Daily and Mega Crates have had some changes to them, with some big new additions! There’s even a chance to get an elytra in the Mega Crate!
  • We’re wanting to encourage building bases closer to 121Spawn this time around, but we ask that you don’t create pointless pillars nearby – they impact screenshots that we take during the course of the year for promotion. If you’re building closer to spawn, take your time with your bases and make them look amazing! We know you can. We’ll be creating some pathways that lead directly into Spawn.
  • Lastly, we’ve claimed the closest nine Trial Chambers so they don’t get decimated by players wanting Copper. Copper is easy to get, so just get it the old fashioned way – leave Trial Chambers alone to be run by others again and again. The nine claimed Trial Chambers will be available to play, but we’ve included an interesting Survival based unlock mechanic. This will be open in the coming days!

Finally, a massive thanks to the build team for creating our new Amsterdam inspired 121Spawn! A huge shout out to Meowlicky, CopperJay & JohnsanGeezo for getting stuck in. It looks insane! Easily our best spawn yet. Extra thanks to Meowlicky for getting the design and layout started!

We’re updating to 1.21!

That’s correct! Thank you all so very much for waiting so patiently, we’re pretty much good to go on finally updating LibraryCraft to 1.21! The plugins are ready (with a few changes having to come in the background) plus 121Spawn almost read to go, but all things going well, 1.21 will be coming to the server in just over a week, ideally being ready for play on the 19th September! Just in time for school holidays.

To make this work, the server will be unavailable for play, likely for a few days, from Monday 16th to Wednesday 18th August. It’s longer than we’ve had before, but we’ve got some work to do! The actual updates, world uploads and preloads, testing, plugins set up and more testing. Hopefully we’re quicker a little faster, but that’s what we’ve decided so far.

What will change?

  • Obviously, we’ve got 121Survival! It’s a brand new world, with a brand new inventory. This time around we’ve gone with a sprawling Amsterdam spawn area. It takes up a large space, but all of the important stuff is close by, after some valuable feedback from players. A huge thanks to Meowlicky, CopperJay, Nemo and JohnsanGeezo for putting this together. It’s looking like one of the best spawn areas yet!
  • You will not be able to transfer items over from 120Survival. Like normal, the world will be completely separate.
  • 120Survival will still be available, but play will most likely be all on 121Survival. 119Survival, Skyland and OldSurvival will be backed up and removed.
  • 1.21Survival won’t appear on Dynmap for a few weeks, to encourage natural exploration.
  • The map will most likely be around 10000×10000, the same as 120Survival.
  • The Nether and the End will be blocked from access for a week or two at the start, to discourage people from speedrunning. Take your time! It’s a long season.
  • Public Nether and End gates will not appear in the spawn area straight away. These will come in the first few weeks. These will be housed in separate buildings right at Spawn.
  • The /gwarp 120Spawn will be removed and replaced with /gwarp 121Spawn. If you want to go to 1.20 Spawn, you’ll need to use the gate at the Warp Ship.
  • Claims will still exist in 120Survival, however if you need more claim blocks, you can either play more (as you earn more blocks the more you play), or unclaim some land in 120Survival.
    • As was the rule in all our previous Survival worlds, you are NOT allowed to claim areas of land to reserve resources for collection later. Claims are for builds only.
    • You are also not allowed to claim any villages, Trial Chambers or Ancient Cities. These are for everyone to enjoy.
  • We will be protecting the trial chambers closer to spawn, to stop people destroying them in order to get the new copper and tuff blocks. We’re still figuring out the final rules for the trial chambers, so more info to come on them. One thing we do know is that you will not be allowed to destroy the trial spawners at all. Leave them there so players can redo the trial chambers.

Remember, if you find yourself unwhitelisted from the 16th, don’t panic! Just be patient, and check the website, and Discord if you have it. Bring on 1.21 and all the new stuff!

We’re bringing back an old map!

We’ve already had some great discussions around the feedback we got from the recent survey, and one of the discussions around how to bring previous players back was particularly timely! LibraryCraft celebrates its 5th birthday this year and thanks to a great idea from a couple of our players, we’re going to be helping celebrate it by temporarily bringing back one of our first LibraryCraft maps, OldSurvival!

OldSurvival was the 1.15.2 Survival map during the first ever Creative Competition in April 2020, the start of this website, the first Head Games competition, the Survival Build Competition, the first wave of COVID, Bedrock compatibility and a lot more.

During the July school holidays, we’ll be backing up and removing 119Survival and replacing it with OldSurvival. OldSurvival won’t have any player claims on it, but it won’t be a free-for-all either. The existing builds will be claimed by the mods. If you had a base in the world, you’ll be able to get it back – just let the mods know which one it was and we’ll transfer the claim over.

We’ll also be widening the old 5k x 5k worldborder to get some new items generating – this world didn’t have the new Nether, Netherite, lush caves, Wardens, axolotls, goats and a lot more. While the overworld items will appear after a bit of exploring, we won’t be turning on the Nether or the End, as this is only a temporary world. 120Survival will remain the primary Survival world, so OldSurvival won’t have /rtp either. We’ll have an admin shop for you to purchase blocks and items you won’t be able to get though.

We’re still figuring out a few things here and there, so if you want to be a part of the discussion, get into the Discord and get chatting, or send us a mail in game. More news will be coming over the next few weeks!

The 2024 Evaluation Survey has closed!

Back in March we announced the release of a special 2024 Evaluation Survey. We run these every year and always get great feedback, but this time we’re also doing it to look into the social impact of LibraryCraft. This year we had a record amount of players complete the form – 42 in total! Thank you to everyone that completed the form. It’s a huge help! We’ve got some great data to go through.

We also announced that two player entries would be randomly selected to receive a $50 JB HiFi voucher each, for completing the survey. We’ve done the draw, and the two winners are RubyBird12 and FireyCubes! Congratulations! We’ll be in touch through Discord to let you both know what happens next with the voucher.

What about the results? Well, the mod team have already gone through the comments and had a discussion about the feedback already, and we’ll be feeding that back to the players this week both in Discord to generate some further feedback and for the in game players too, through a separate website post.

We’re looking forward to bringing some fun things to LibraryCraft soon!