LibraryCraft is now on 1.20.1!

Yep! We’re updated and ready to go!

There’s a couple of little things we’re still waiting on and there’s going to be some teething issues from time to time, so please be patient with us. The most important thing you can do is tell us! If you see something that’s not quite right, please let us know in a Discord ticket, or in game if you don’t have Discord.

A few things to note:

  • The Nether will not be accessible until Monday after school – you’ve got a weekend to chill and explore the map. Find a spot to build and get settled in!
  • The End is also inaccessible for now. We’re not encouraging speedruns, as it tends to annoy people. We don’t have a date for when the End will be open to exploring, but stay tuned.
  • The /tpr command, the Daily and Mega crates are set up and ready to go in 1.20 Survival, but we can only have one world with them, so they will no longer work in 1.19 Survival.
  • There’s also a strange glitch with sleeping in Survival – some random code appears in chat. Sleeping still works as intended, but we’re looking into it. Not a big deal.

Finally, a massive thanks to the build team and mods for creating our new Japanese inspired 120Spawn! Big shout out to Kisney, sirCountDoDo, crazycollie, Backward_Nemo & JohnsanGeezo for getting stuck in. It looks superb.

We’re updating to 1.20.1!

You read that right! Thank you all so very much for waiting so patiently, but we’re practically good to go for updating LibraryCraft to 1.20.1! The plugins are ready, with only one that we’re not sure about, but all things going well, 1.20.1 will be coming to the server next week, ideally being ready for play after school on the 25th August!

To make this work, the server will be unavailable for play for a few days, from Wednesday 23rd to Friday 25th August. It’s longer than we’ve had before, but we’ve got some work to do! The actual updates, world uploads and preloads, testing, plugins set up and more testing.

What will change?

  • Obviously, 1.20Survival will be coming! It’s a brand new world, with a brand new inventory. To make use of the new cherry blossom biome, we’ve gone with a Japanese Village style spawn area. You will not be able to transfer items over from 1.19Survival. We’re almost ready to go with the spawn area, thanks to the hard work of the Builder and Mod teams!
  • 1.19Survival will still be available, but play will most likely be all on 1.20Survival.
  • The Warp Ship will be swapped over for the new airship.
  • More a back-end thing, but our Holograms plugin will be swapped out for something better – the one we have been using isn’t supported any more!
  • 1.20Survival won’t appear on Dynmap for a few weeks, to encourage natural exploration.
  • The map will most likely be around 6000×6000 or bigger.
  • Public Nether and End gates will not appear in the spawn area straight away. These will come in the first few weeks.
  • The /gwarp 119Spawn will be removed and replaced with /gwarp 120Spawn. If you want to go to 1.19 Spawn, you’ll need to use the gate at the Warp Ship.
  • Claims will still exist in 119Survival, however if you need more claim blocks, you can either play more, or unclaim some land in 119Survival.
    • As was the rule in all our previous Survival worlds, you are NOT allowed to claim areas of land to reserve resources. Claims are for builds only.
    • You are also not allowed to claim any areas of villages or Ancient Cities. Villages and Cities are for everyone to enjoy.

Remember, if you find yourself unwhitelisted next week, don’t panic! Just be patient, and check the website, and Discord if you have it. Bring on 1.20 and all the new stuff!

Pixel Expo: Level 2 Ticket Giveaway Results!

In the craziness of school holidays we forgot to draw the ticket giveaway! We’re giving 5 players a weekend pass to Pixel Expo: Level 2. We’ll be there on the 5th and 6th August at the Perth Convention & Exhibition Centre. It’s going to be huge!

On to the results – here are the five winners!

  • DatSpiffinBrit
  • MarbleMango6153
  • T1jab
  • Cronic_
  • strxww

Congratulations to the five winners! We’re looking forward to seeing you at Pixel Expo. If you have won a ticket, we’ll be in touch soon.

The LC Vault Hunters Player’s Guide & Download Instructions now available!

Friday is the big day! Friday after school, the LC Vault Hunters server will be open to players that have completed the whitelist process for LCVH. If you’re not sure what that is, check out the LC Vault Hunters page on the site. We’re really happy with the spawn area! Just wait until you see it at night. It changes….

In order to make the process as smooth as possible, the LC Vault Hunters Player’s Guide is now available for eligible players to familiarise themselves with. Included in this Guide is instructions to install the Modpack. Note: you won’t be able to connect to the server until after school on Friday. 

We’ll announce the URL to the server in the Players Guide and in the Discord on Friday. The modpack and Guide is available now so you can get it set up on your PC, ready for Friday.

If you have any questions, use the #lcmodded-general channel on the Discord, or send us an email if you don’t have Discord access. It’s so close!

When is LibraryCraft getting 1.20?

As you should all know by now, Minecraft Java Edition has been updated to version 1.20! Known as the Trails & Tales update, we get some pretty cool new additions:

  • Hanging signs
  • Bamboo wood
  • a Raft
  • Chiselled bookshelves
  • Suspicious sand
  • the Cherry blossom biome
  • Pots & archaeology
  • The camel and the sniffer
  • plus the armour trims!

Click the image to check out Mojang’s post on it!

It’s all very exciting, and we’re really looking forward to being able to play it in the servers, but you’ll need to be a little more patient. While it’s released to the general public it takes a while for us to get it. Here’s what has to happen before we get it. We have to wait for our server versions to be updated, plus a bunch of other stuff, and it has to be in a particular order.

  1. General release to Vanilla
  2. Bukkit developers update Bukkit with 1.20. Bukkit is the program that lets us use the extra plugins.
  3. Once it’s stable (a few weeks at least) it goes to Spigot, a better version of Bukkit. Spigot developers update Spigot with 1.20.
  4. Once Spigot is stable (more time again), it goes to Paper, an even better version of Spigot. Same thing…
  5. At the same time, all the Spigot plugin developerss get their plugins updated and compatible with 1.20. Some do this, some don’t need to.
  6. We have to wait until at least our major plugins work before doing anything.
  7. While all that is happening, the Builder team and the mod team are busy preparing the 120Survival spawn area for players.
  8. Once the required plugins are sorted, then I can update the server.
  9. So the server is updated! Hooray! I spin up 120Survival and most likely remove everyone from the whitelist except me so I can preload the new overworld and nether, set up the required permissions and the worldborders. The preloads are very important as it means a much better performance for everyone. The hardest thing for a server to do is generate land as we explore. The preload basically does that all at once.
  10. Once we’ve tested and sorted everything out with that world, then the whitelist goes back and we do a little more testing on alternate accounts.
  11. Once that’s tested and seems to be ok then I fix the gates on the Ship and after some final tests, we’re good to go.

In amongst all that is a lot of testing, long hours and responding to the relentless excitement from you lot of “JOHN WHEN IS IT GONNA BE READY!?” It’s all good, but as I’ll say now, go easy on us. I want to play on 120Survival as much as you all do. It just takes a LOT of time and a LOT of work to get there.

We’re working hard on it, but we don’t have a date of when it will be ready. You just have to be patient.

A New PVP Survival Map is coming tomorrow!

We got some great feedback from some players over the course of the two weeks of PVP Survival 3, and like always, we wanted to know what you think, because you lot are important, and you’ve got some great ideas. We’re doing a restart of PVPSurvival.

Play has dropped, which we feel (and we’ve been told) is normal for a PVP Survival map. It’s not a bad thing! Some of you were so stacked it was hard for newer players (or players with less gear, like me) to get a decent foothold in the map.

After some great feedback, here’s what we’re going to do. A rotation of different maps, around for a shorter amount of time. In no particular order:

  • No enchants
  • Nether Only
  • No diamonds
  • No meats
  • Super small 500×500 world
  • Map that gets smaller every day

There’s also a few ideas that will need a bit more thought and possibly another plugin:

  • Limited biomes, or a single biome
  • A kill counter on screen
  • Battle Royale – last man standing. This one would also be a registerable event.

The next map will be (funnily enough) PVP Survival 4:

  • 1000×1000 map
  • same rules as last time, but we’re also adding:
  • No enchants at all (items created or found, plus potions). Just bare armour and tools.
  • It’ll be around for 2 weeks (may be extended slightly if play is still popular). We’ll play it by ear but if this one is anything to go by, 2 weeks will be fine.
  • If you die, you surrender your gear to that player that caused your untimely (or timely) demise.
  • No more than 3 members in your team.
  • We’ve also completely removed the /tp commands in the world. No more tping to people! It’s a very small map, so you can walk it. Or use a boat. Or a horse.

In terms of when the first map will roll out, we’re hoping to have it out and ready for after school tomorrow! Stay tuned!

PVP Survival Round 3 is Open!

That’s right! PVP Survival is back for round 3! Here’s what you need to know.

  • There is no sign-up required – just go through the gate on the Warp Ship to get there.
  • You’ll enter a Rules lobby. Make sure you read all the signs as you go through.

Rules

  • If you want to play on this world, you AGREE to the PVP rules. If you don’t want to be killed by another player while on this world, don’t enter it.
  • The world is small – 3000 x 3000 blocks.
  • No camping or spawn killing – kill and move on.
  • No logout location traps. If you saw someone log out, you aren’t allowed to set a trap for when they come back.
  • No claims at all, or dynmap.
  • No accepting teleport requests from players on a different world. All players need to go through the Rules Lobby.
  • RTP is blocked.
  • It’s a separate inventory to regular Survival.
  • Graves are turned off. If you die with richeties, you run the risk of losing them.
  • No asking for items back. We will not be rolling back inventories.
  • Looting from chests is fine, but hide them well.
  • No griefing. No destroying bases for the fun of it. You can make a two block hole to get in to someone’s base, but that’s it.
  • The world is temporary – Term 2 plus school holidays, then it gets deleted.
  • Again, the world is opt in only. If you come to PVP survival, you understand that you could be killed on sight.
  • No Nether or End.
  • No PVPing in the world’s entry point. It’s the cemetery pictured above.

If you have any questions, feel free to ask in game, or in the #pvp-survival-chat in Discord!

Have fun!

We’re swapping out Empires…

While we’ve been nice and busy lately, we’ve not seen a lot of play on the Empires world, so we’ve decided to back it up and then bring it back later in the year. In the mean time, the Empires players have asked to keep the lore going, but we want to offer something else…

We’ve chatted as a mod team and have decided to try PVP Survival again. In the coming week we’ll be getting a small world set up for PVP Survival. We’ve had some fun with it in the past, along with some server side issues, but we believe they’re all sorted, so we’re giving it another go.

Here are the rules we’ll go by, as well as the standard server rules.

RULES

  • If you want to play on this world, you AGREE to the PVP rules. If you don’t want to be killed by another player while on this world, don’t enter it.
  • The world will be small – 2500 x 2500 blocks.
  • No camping or spawn killing – kill and move on.
  • No logout location traps. If you saw someone log out, you aren’t allowed to set a trap for when they come back.
  • No claims at all, or dynmap.
  • It’s a separate inventory to regular Survival.
  • Graves will be turned off. If you die with richeties, you run the risk of losing them.
  • No asking for items back. We will not be rolling back inventories.
  • Looting from chests is fine, but hide them well.
  • No griefing. No destroying bases for the fun of it. You can make a two block hole to get in to someone’s base, but that’s it.
  • The world will be temporary – Term 2 plus school holidays, then it gets deleted.
  • Again, the world is opt in only. If you come to PVP survival, you understand that you could be killed on sight.
  • No Nether or End.
  • No PVPing in the world’s entry point. It’ll be obvious.

If rules are broken, you will be removed from the world and may face jail time. Please make sure you follow them!

We’ll be spending a bit of time getting a world set up over the next few days, with the aim for it to be ready by the weekend. We’ll also have another channel set up in Discord for it as well.

If you have any questions, please ask us in chat or in Discord!

New Collaborative Project – The LC 64 Storey Treehouse!

It’s time to do another collaborative creative project! To celebrate the WA Tree Festival, something that many of our local councils are a part of, we’re going to be doing something a little more literacy based! One of my favourite book series (and I know I’m not alone) is the Treehouse series, by Andy Griffiths and Terry Denton. We thought we’d do our own version, so being Minecraft, we’ll be doing the LibraryCraft 64 Storey Treehouse during April! Here’s how it’s going to work.

The rooms themselves will be done in a custom competition world, accessible through the new, and very unmissable treehouse portal in the Creative Lobby, seen above! Note: this isn’t a competition! We’d love to have everyone come and design a room. It can be a room from the books, or something you thought of yourself. Once the rooms are done, the Builder and Mod teams will piece them together in a massive tree for everyone to explore. So…

Saturday April 1st: The LC Treehouse world will open for players to begin building rooms! (Yes, we know it’s also April Fool’s Day, but this is not a joke.) The world for building rooms will be open until Saturday 15 April, 9pm. We ask that you don’t build outside the square box we’ve provided in each plot.

From April 16 to 30 we’ll piece it all together into a huge custom tree for people to explore.

If you want to do multiple rooms, you definitely can, we just ask that you finish one room off before you start another. Get excited! This one should be fun.