LibraryCraft and 1.17 Part 1

So we now know that Caves & Cliffs Part 1 will be released to the general public on June 8th – Tuesday! A few things are going to change, but remember – we have to wait until our plugins are updated before the server can be updated.

Just a reminder, 1.17 Part 1 is only going to be adding new blocks and mobs (glow squid, goats and axlotls). The world generation for the actual caves (plus the Warden) is not until 1.18, that will come in early 2022. 1.18? Yep, that’s what Part 2 will be called, as it’s pretty big by itself, so it gets a major number.

Because the world generation won’t happen until at least the start of 2022, we won’t be adding a new world in this update. OldSurvival and NewSurvival will stay for the time being. As the Survival worlds are preloaded with a worldborder, all of the explorable land has been explored, so nothing new will spawn in the current worldborder of 5k x 5k, so we’ll be expanding the NewSurvival worldborder to 7.5k x 7.5k. Yes, Some blocks will generate in the game – like amethysts and copper. If you want those new items, you’re going to need to go exploring in the new areas! For the other items that won’t naturally spawn, they’ll be available in a new style of shop, for a price of a certain amount of diamonds. Those same items will be also available in Creative Mode.

When Update 2 comes out and is available for us in 2022, OldSurvival will go, NewSurvival will be renamed 116Survival, and a brand new 118Survival world will appear, in all it’s worldgen glory!

After 1.17 comes in, we’ll be removing the current /shop system and the ChestShops plugin, and adding two plugins – The Diamond Bank and Shopkeepers. The Diamond Bank allows for storage of diamonds in a digital vault. Holding diamonds in your hand, enter /deposit and they’ll be safely stored away. Entering /withdraw will get them out. Shopkeepers uses villagers with custom selling interfaces – much like what you see already, but players can add the items they want to sell, for either an amount of diamonds, or to trade. They work really well, and shopkeepers are also able to be changed to different mobs.

Still confused? Ok. When we get 1.17 Part 1 in the coming month, we’ll:

  • remove the current /shop system (we’re not really using it anyway, except to get more money)
  • remove ChestShops.
  • Current /balances will be wiped and removed.
  • Add The Diamond Bank and Shopkeepers as the primary shop systems. These would be used on both OldSurvival and NewSurvival.
  • Competition plots will be free (more info on this soon)
  • Competition prizes and referral bonuses will become diamonds, not money.
  • More /sethomes will be diamonds, not money.
  • Heads will be free to purchase, except player heads, that will cost diamonds.
  • Players buy a special villager egg worth a diamond block for use in their shops. Small shop plots will also cost diamonds (more info on this later)
  • AdminShop Villagers will be available at NewSurvival Trade Island so players can purchase the 1.17 items that do not naturally spawn, for diamonds.

Importantly, the biggest thing for you all to do right now is to start mining for diamonds! We will not be exchanging balances for diamonds. We will also be asking those of you that have built shops in the Trade Island to start tearing them down – the plots we use will be customisable, but much smaller.

Hide and Seek is here!

We love seeing player ingenuity in the server, and this is a great example! Hide and Seek (even before this announcement) has been a popular past-time for players. In game rules were decided as a group and games were played regularly. Because of this, we thought we could make it official, so here it is – Hide and Seek is officially in LibraryCraft.

Head to the Warp Ship to find the Hide and Seek gate. This’ll take you to the new Hide and Seek (HAS) world, and boy has it been popular only a few days after introducing it!

The HAS lobby, pictured in the trailer above contains the rules in an information book, a live leaderboard of the top 10 players (based on match wins), and a bit more information here and there. Here’s how the game works.


The match lasts for 15 minutes, with one seeker and a maximum of 9 hiders. As hiders are found, they become seekers. Each role gets a weapon – the aim is to take each other out PVP style. Each role gets coins as they play, which can be spent on perks in game. These are also persistent – you only have to buy them once to use them in matches. Perks don’t come cheap though – you’ll have to play a bunch of matches to rack up enough to get them.


Hiders have the ability to hide as blocks – there are a few to choose from and these can be customised per arena (yes, we’ll be adding more as we go, but for now, there’s just the one arena). When moving around, they’ll look like bouncing blocks, but won’t be solid, so will appear slightly offset from the standard grid. Stop moving after a while and you’ll turn solid and ‘snap’ to the grid, so other players can walk on you. You’ll really blend in well, providing you selected the right block!

A Hider’s aim (aside from trying to blend in with the environment) is to take out the Seekers if found. If you get hit by something, you’ll make a sound like an anvil being dropped. You’ll get some weapons after a while as well, to take out the Seekers. Get killed and you’ll become a seeker yourself.

Hider Perks include costume changers and insta-solid.


Seekers start in the Seeker waiting area while Hiders go and hide, then they spawn in with some weapons. You’ve got 15 minutes to find everyone. If you don’t the Hiders win. If a Seeker is killed, you’ll spend a minute in the Seeker waiting area before respawning again in the match. It should take only a few hits to take out a Hider, but they can hit back, so be careful.

Seeker perks include the Hider compass which tells you the block to look for and a rough distance from your position, and throwable TNT.

For more information, get in game and read the book. There’s more to it than that! It’s been a lot of fun to play already and we’re looking forward to what comes next with the minigame. There’s already been some talk about submitting a project to create a new arena or two, so keep an eye out. If you’re not in game or haven’t been for a while, now’s a good time to get back into it!

Introducing The Broken Sky

We’ve had a few questions from players recently around what to do with their in game balances. I tasked the player group on Discord to come up with a solution, and a solution they have found! Introducing The Broken Sky…

The Broken Sky is a floating island world linked with NewSurvival (your inventories will carry across). There are three sizes of island – small, medium and large. These islands can be purchased with your in game cash, one per player.

Small: $50,000
Medium: $75,000
Large: $100,000


Now, you may be saying “that’s a lot of money!”. Well, you’d be correct. It is a lot of money, but there’s a lot of players that can currently afford it, and it doesn’t take a great deal of effort to save up, so it’s definitely within reach for everyone. How? Trade, sell, mine, farm, and sell some more. Items can either be sold to other players through the Trade Islands, or to the server using /shop.

This world is not like the other worlds though – there’s some specific rules.

  • One island per player
  • The world is permission based – you can only access the world if you have paid for an island
  • No claiming on this world at all – your island is pre-claimed. There are also other communal islands around (check out the video below). These are not to be claimed at all. Anything built on these worlds should be available to everyone, and not protected by a claim.
  • Gather resources on the NewSurvival world – there are resources on The Broken Sky, but try not to decimate the other islands.
  • If you fall off the edge of an island, you run the risk of not getting your items back. Each player gets two free passes to get their items back
    • If another player accidentally pushes you off
    • If you make a mistake and fall off
    • After that, you must pay $1000 to get your items back. Be careful! Only have on you what you need, or what you’re willing to lose. Think of this world as Skyblock. Don’t carry everything!
  • Feel free to create bridges between worlds, but we want to see some nice bridges! No dirt or cobble bridging. Make them look detailed.

We’re really excited about this world – it’s been fun already! It does take a bit of time to get in though – it’s dependent on permissions being allocated to your account, so it’s not instant. Please be patient! Check out the video above for a sneak peek of some of the other islands that can be found (using an elytra of course).

If there’s any questions about The Broken Sky, get in touch with us via email, in game, or through Discord. Happy exploring!

Introducing LibraryCraft NewSurvival and More!

That’s right – after a few weeks of lots of work, we now have a number of new changes to the server!

There’s a couple of new Lobby islands at spawn, two new Creative worlds, Project worlds, a reorganised Warp Ship, and of course NewSurvival, with it’s own new features!

Projects Lobby

Do you have an idea for a large scale project suitable for it’s own world? It could be a new minigame map, huge community build for players to explore, or even something for a school project! Head to the Projects Lobby and submit a written book with your idea. We’ll then get in touch with you with the next steps, if your idea is accepted.

Creative Lobby

LibraryCraft now has three different Creative worlds, all accessible from the new Creative Lobby. There’s now a Space Creative, with a gate by the Xwing (beautifully crafted by one of our players – JTripleM, a Metro District, with all builds planning on being moved to an area on NewSurvival, and of course the Super Flat Plots, with the gate underneath the unicorn by AriadneOMG.

There’s already been some beautiful builds to be seen in the Super Flat Plots world – this will prove to be very exciting to watch!

Warp Ship

The gates have been slightly moved around, but to stop any confusion, nice clear signs are now above each gate! Both OldSurvival and NewSurvival will have their own Nether and End gates on each world, instead of at the Warp Ship.

On to the main event!


NewSurvival is ready and has already seen a whole lot of action! When you go through the gate you’ll see a few buildings on an island. This island is the Spawn Island. It’s completely protected from building. There’s a few different things to see already, with plenty more to come.

There’s a large crop field with a windmill, a spooky cemetery, Spawn Island Map, a lighthouse, and an Auction House. Here’s where you’ll be able to put an item up for silent auction. The Auction House will also be home to the gate to the new Trade Island.

Head Games Season 2 is also being planned for January 2021, Nether Portals have been turned on, and we now have an easy way to find a nice secluded spot on NewSurvival with a new command – /rtp. This will randomly teleport you to somewhere in the world.

The Lobby world has also changed ever so slightly – the inventory you’ll see in the Lobby world will now be the same inventory as NewSurvival, so the Post Office can be used with the new world.

New Plugins

Lastly, we unfortunately had to say goodbye to Parkour and Skyblock, as they weren’t playing well with others. In their place we’ll be adding a new minigame called Village Defense. It should be a whole lot of fun!

Survival Reset Update: New Survival Worlds – No Reset!

Yep, that’s right! There were a number of players who expressed their dismay at losing their worlds, as some of you were rather new, so we will be changing the plan.

A new Survival system will be created. That means a new Overworld, Nether and End. This will be completely separate from the current system.

Here’s the updated version of what you need to know

  • The NewSurvival maps will be made available during Week 1, Term 4, 2020.
  • The existing Survival, Nether and End worlds will be left as they are.
  • The NewSurvival System will have a separate inventory.
  • The current Trade Island will be left alone. A NewTrade Island will be created on the NewSurvival Overworld.
  • Balances will stay. These will not be reset.
  • NewSurvival and NewNether will have worldborders added to them, and will be preloaded – this will mean some server down time, but will also mean less lag in the future.
  • The current versions of Spleef, the Dwarven Maze and the Head Games HQ will remain where they are.
  • A new Maze, Spleef and Head Games season will be planned for NewSurvival in the near future!
  • A new command will be added – /tpr. This will allow you to teleport to a random location in NewSurvival only.
  • Vanilla Nether Portals will work again too!

There’s heaps for the team to do, so please be patient with us. It’s going to be a lot of fun!

Resetting the Survival Worlds

UPDATE! Change of plans! No more reset! Check this link for the latest info.

That’s right! We’ve had a heap of fun on the current survival world, but it’s getting very crowded by spawn. A lot of players have also completed most (if not all) of the game, plus there are new and exciting things to find in the latest versions of the world, so we’ve decided to do a full Survival reset.

In case you’re wondering, here’s what the map looks like these days – those red boxes are claimed areas. We’ve seen some excellent builds over the last few months, but we’re excited to see what new things will be built!

Plus, our new Survival spawn point will be on an island, for something a little different. Here’s what you need to know

  • The Survival Reset will happen during Week 1, Term 4, 2020.
  • The existing Survival, Nether and End worlds will be set to Adventure mode and locked down.
  • A brand new Survival world has been created. This will also create new Nether and End worlds.
  • New worlds mean new inventories!
  • The Trade Island will also be reset. Any items still for sale on that world will be deleted. If possible, the new Trade Island will also be relocated to an island on NewSurvival.
  • Balances will stay. These will not be reset.
  • NewSurvival and NewNether will have worldborders added to them, and will be preloaded – this will mean some server down time, but will also mean less lag in the future.
  • Spleef, the Dwarven Maze and the Head Games HQ will also be relocated to NewSurvival.
  • A new command will be added – /tpr. This will allow you to teleport to a random location in the new world.
  • We are hoping that vanilla Nether Portals will work again too!

There’s heaps for the team to do, so please be patient with us. It’s going to be a lot of fun!

1.16.2 Has Arrived!

Just a quick one tonight – 1.16.2 has been installed and is working. That means that Bedrock users are now able to connect again.

We’re looking forward to seeing everyone back on soon. Time to finish off your August builds – you’ve got until 9pm Monday 31st!

Welcome to 1.16!

That’s right! The update process is complete and the server is once again open for business!

The Nether Gate has had a bit of an upgrade and now connects to the new 1.16 Nether. It’s spooky but colourful at the same time.

Being a new update, and a large one, there are bound to be a few things here and there that may cause issues, be buggy or just not right. Please report them to a moderator and they can hopefully be sorted out. This is still a work in progress so there may be a bit more downtime needed to sort out the issues that arise from lots of players logging in, but we’ll see how we go!

Bedrock players are also able to connect again, which is great! We’ve got a lot of new players that haven’t logged in before, so we’re looking forward to seeing them in game soon.

If there are any issues with connecting, especially for Bedrock users, please reach out at and we’ll see what we can do!

Bring on the new Nether!

LibraryCraft & BedWars!

After so many requests (seriously, so many) LibraryCraft now has a BedWars world! We decided to get rid of the Racing world in order to make room for it – we may bring it back one day, but if we do, it won’t be for a while.

The BedWars map is set in a Western style desert town and can take 4 teams with a maximum of 2 players in each team. Each team (Red, Green, Blue and Yellow) have a bronze resource spawner, with the smaller islands in front containing an iron resource spawner. The centre island has a few gold resource spawners.

If you’ve never played BedWars before, it’s essentially capture the flag and PVP all rolled into one. Protect your bed while trying to destroy other team beds. If your bed still stands, then when you die you can respawn. No bed means no respawn and the game is over!

Inside each team base is a shop (the villager). The resource spawners are the in game currency – use these to get some nice powerups and things to help! Wool to get across the void, arrow deflects, potions, armour, swords, even an exploding sheep!

When you head to the gate you’ll spawn on a platform above the arena. Click the left sign to join the game (it may say Disabled but this is a current bug – click it anyway) and then choose a team by clicking an armour stand. If you don’t choose a team, one will be chosen for you.

You can also see your individual statistics on the hologram on the island. A player kill will give you $5 and a win will give you $50. These may be increased later.

If you have questions about the game, either ask in Discord or in game!