LibraryCraft is now on 1.21.5!

Yep! We’re updated and ready to go! It’s been a longer and much more complicated process this time around, but it’s going to be worth it. The new spawn area looks incredible, and we’ve got a lot of players eager to come back and get stuck in!

There’s a couple of little features we’re still tweaking and there’s going to be some teething issues from time to time, so please be patient with us. The most important thing you can do is tell us! If you see something that’s not quite right, please let us know in a Discord ticket, or in game through a /mail send JohnsanGeezo if you don’t have Discord.

A few things to note:

  • The Nether & End will not be accessible yet – just settle in and explore the map. Find a spot to build and get a bit of a plan together! We’ve not set a date for the Nether or the End yet. This is to stop speedrunners and encourage everyone to take their time. They’ll come, but give them time.
  • The /tpr command, the Daily and Mega crates are set up and ready to go in 1.21 New Survival, but they will no longer work in 1.21 Survival. The good thing is there’s new goodies in the daily crate! We’ve swapped out coal and emeralds for bundles and a couple of trial keys.
  • The Trade Hall (located in the heart of the Spawn area again) is built, but we’re not quite ready to open with it yet. It’s going to be opening in the next few weeks. It gives you a chance to get your wares together.
  • Back for 1.21 New Survival, are some datapacks we all know and love. You’re able to bottle your XP again, elytra can be combined with armour for armoured elytra, we’ve added renewable trial chambers and a few more. More information on that is available at 121NewSpawn. Look out for the Noticeboard as you enter the world!
  • Given the spawn area is an island surrounded by a lot of ocean, this time we’re wanting to discourage building anything closer to 121NewSpawn. We ask that you don’t create pointless pillars nearby – they impact screenshots that we take during the course of the year for promotion. There are a few ocean monuments nearby to Spawn too, but there’s plenty more around the map, so leave the ones close to spawn alone.

Finally, a massive thanks to the build team for creating our new Pirate island inspired 121NewSpawn! A huge shout out to Meowlicky, CopperJay, Smaug12345 & blossomintheair for getting stuck in. Once again it’s our best spawn yet. They just keep getting better and better!

We’re updating to 1.21.5!

That’s right! Thank you all so very much for waiting so patiently – it’s been quite a while! We’re pretty much good to go on finally (FINALLY) updating LibraryCraft to 1.21.5! The plugins are ready and 121NewSpawn is pretty much ready to go! All things going well, 1.21.5 will be coming to the server in just over a week, ideally being ready for play on the 21st November!

We also aim to do another update potentially a month or so later, to get us to 1.21.8. A few of our key plugins aren’t quite ready for that, so we’ll have to wait for the locator bar and happy ghasts for a little while longer. 1.21.5 still has new particles, leaf litter, wildflowers, new bushes, firefly bushes, cactus flowers, dry grass, mob variants and some minor world generation changes for us to enjoy!

To make this work, the server will be unavailable for a week at the most, from Monday 17th to Friday 21st November. It’s longer than we’ve had before, but we’ve got some work to do! The actual updates, world uploads and preloads, testing, plugins set up and more testing. Hopefully we’re ready to go a little faster than that, but that’s what we’ve decided will happen. You’ll just have to keep an eye on the website! As soon as we’re ready to go, we’ll let everyone know with a post.

What will change?

  • Obviously, we’ll get 121NewSurvival! It’s a brand new world, with a brand new inventory. The spawn has been beautifully built by the builder team who went with a stunningly detailed pirate town. A huge thanks to Meowlicky, CopperJay, blossomintheair and Smaug12345 for putting this together. We know we say this every time, but it’s once again looking like one of the best spawn areas yet. They just keep getting better!
  • You will not be able to transfer items over from 121Survival. Like normal, the world will be completely separate.
  • 121Survival will still be available, but play will most likely be all on 121NewSurvival. 120Survival will be backed up and removed.
  • 121NewSurvival won’t appear on Dynmap for a few weeks, to encourage natural exploration.
  • The map will most likely be around 10000×10000, the same as 121Survival.
  • The Nether and the End will be blocked from access for a week or two at the start (as we always do), to discourage people from speedrunning. Take your time! It’s another long season.
  • Public Nether and End gates will not appear in the spawn area straight away. These will come in the first few weeks. These will be housed on the upper deck of the pirate ship at 121NewSpawn.
  • The /gwarp 121Spawn will be removed and replaced with /gwarp 121NewSpawn. If you want to go to 1.21 Spawn, you’ll need to use the gate at the Warp Ship.
  • Claims will still exist in 121NewSurvival, however if you need more claim blocks, you can either play more (as you earn more blocks the more you play), or unclaim some land in 121Survival.
    • As was the rule in all our previous Survival worlds, you are NOT allowed to claim areas of land to reserve resources for collection later. Claims are for builds only.
    • You are also not allowed to claim any villages, Trial Chambers or Ancient Cities. These are for everyone to enjoy.
  • We won’t be protecting the trial chambers closer to spawn like we did last season, but we do ask that people not clear out the chambers close to the spawn area so people can still run them. A big difference this season is we will be adding a datapack called Renewable Vaults, so trial chambers will be able to be run over and over again. One thing we do know is that you will not be allowed to destroy the trial spawners at all. Leave them there so players can redo the trial chambers.

Remember, if you find yourself unable to get in from the 17th, don’t panic! Just be patient, and check the website, and Discord if you have it. Bring on 1.21.5!

LibraryCraft is now on 1.21!

Yep! We’re updated and ready to go! It’s been a bit of a longer process this time around, but it’s sure to be worth it. Please note that we’re on version 1.21, not 1.21.1. That’ll come soon, as we’re still waiting on a few plugins to sort themselves out.

There’s a couple of little things we’re still preparing and there’s going to be some teething issues from time to time, so please be patient with us. The most important thing you can do is tell us! If you see something that’s not quite right, please let us know in a Discord ticket, or in game if you don’t have Discord.

A few things to note:

  • The Nether will not be accessible yet – just settle in and explore the map. Find a spot to build and get a bit of a plan together! We’ve not set a date for the Nether or the End yet. This is to stop speedrunners and encourage everyone to take their time. They’ll come, but give them time.
  • The /tpr command, the Daily and Mega crates are set up and ready to go in 1.21 Survival, but we can only have one world with them, so they will no longer work in 1.20 Survival.
  • We’ve got a few new things to announce too! Firstly, the old CustomHeads plugin hasn’t been updated in some time, so we’ve replaced it with a new one. The command to get your custom heads is now /headdb. The old /heads command should now be blocked. You can also do a search for a head by using /hdb s to find the head you want! There’s over 50,000 to choose from.
  • We’ve started work on the Trade Hall (located in the heart of the Spawn area this time), but we’re not quite ready to go with it yet. It’s going to be opening in the next few weeks.
  • New to 1.21Survival, you’re now able to bottle your XP! More information on that is available at 121Spawn.
  • Both the Daily and Mega Crates have had some changes to them, with some big new additions! There’s even a chance to get an elytra in the Mega Crate!
  • We’re wanting to encourage building bases closer to 121Spawn this time around, but we ask that you don’t create pointless pillars nearby – they impact screenshots that we take during the course of the year for promotion. If you’re building closer to spawn, take your time with your bases and make them look amazing! We know you can. We’ll be creating some pathways that lead directly into Spawn.
  • Lastly, we’ve claimed the closest nine Trial Chambers so they don’t get decimated by players wanting Copper. Copper is easy to get, so just get it the old fashioned way – leave Trial Chambers alone to be run by others again and again. The nine claimed Trial Chambers will be available to play, but we’ve included an interesting Survival based unlock mechanic. This will be open in the coming days!

Finally, a massive thanks to the build team for creating our new Amsterdam inspired 121Spawn! A huge shout out to Meowlicky, CopperJay & JohnsanGeezo for getting stuck in. It looks insane! Easily our best spawn yet. Extra thanks to Meowlicky for getting the design and layout started!

We’re updating to 1.21!

That’s correct! Thank you all so very much for waiting so patiently, we’re pretty much good to go on finally updating LibraryCraft to 1.21! The plugins are ready (with a few changes having to come in the background) plus 121Spawn almost read to go, but all things going well, 1.21 will be coming to the server in just over a week, ideally being ready for play on the 19th September! Just in time for school holidays.

To make this work, the server will be unavailable for play, likely for a few days, from Monday 16th to Wednesday 18th August. It’s longer than we’ve had before, but we’ve got some work to do! The actual updates, world uploads and preloads, testing, plugins set up and more testing. Hopefully we’re quicker a little faster, but that’s what we’ve decided so far.

What will change?

  • Obviously, we’ve got 121Survival! It’s a brand new world, with a brand new inventory. This time around we’ve gone with a sprawling Amsterdam spawn area. It takes up a large space, but all of the important stuff is close by, after some valuable feedback from players. A huge thanks to Meowlicky, CopperJay, Nemo and JohnsanGeezo for putting this together. It’s looking like one of the best spawn areas yet!
  • You will not be able to transfer items over from 120Survival. Like normal, the world will be completely separate.
  • 120Survival will still be available, but play will most likely be all on 121Survival. 119Survival, Skyland and OldSurvival will be backed up and removed.
  • 1.21Survival won’t appear on Dynmap for a few weeks, to encourage natural exploration.
  • The map will most likely be around 10000×10000, the same as 120Survival.
  • The Nether and the End will be blocked from access for a week or two at the start, to discourage people from speedrunning. Take your time! It’s a long season.
  • Public Nether and End gates will not appear in the spawn area straight away. These will come in the first few weeks. These will be housed in separate buildings right at Spawn.
  • The /gwarp 120Spawn will be removed and replaced with /gwarp 121Spawn. If you want to go to 1.20 Spawn, you’ll need to use the gate at the Warp Ship.
  • Claims will still exist in 120Survival, however if you need more claim blocks, you can either play more (as you earn more blocks the more you play), or unclaim some land in 120Survival.
    • As was the rule in all our previous Survival worlds, you are NOT allowed to claim areas of land to reserve resources for collection later. Claims are for builds only.
    • You are also not allowed to claim any villages, Trial Chambers or Ancient Cities. These are for everyone to enjoy.
  • We will be protecting the trial chambers closer to spawn, to stop people destroying them in order to get the new copper and tuff blocks. We’re still figuring out the final rules for the trial chambers, so more info to come on them. One thing we do know is that you will not be allowed to destroy the trial spawners at all. Leave them there so players can redo the trial chambers.

Remember, if you find yourself unwhitelisted from the 16th, don’t panic! Just be patient, and check the website, and Discord if you have it. Bring on 1.21 and all the new stuff!

Changes to the Builder Role

Over the last 6 to 8 months we’ve seen the involvement with our builders dwindle. We get it though – we’re all busy with other things to do (and games to play!). The Builder role is a great role to have, as it allows earlier access to development worlds and projects, plus voting in the creative competitions. We did realise that it wasn’t a great deal though, so we’ve decided as a mod and staff team to change up a few things!

A change that will take place straight away is that we’re decreasing the amount of outright competition wins needed to get the role, being reduced from 4 to 3!

From the January competition we will be adding a second, parallel creative monthly competition, just for Builders! Each competition world will have a number of gold bordered plots, reserved for Builders to enter. The builders will also be competing for their own prize – a $50 JB HiFi voucher for the winner of the Builders Creative Competition, each season! Obviously, builders will only be able to cast votes for the regular competition, not for the new Builder competition.

One thing we have decided to also add is a role expiry, which will come into effect immediately. For the current builders, the expiry timer starts for you too. If there is no continued contribution to competitions or other builds, or communication with the mod and staff team for 4 months, their role will expire. If a player wants to get their role back, they’ll need to re-apply by reaching out to us in a Discord ticket, or through in game mail if they don’t have Discord access. We’ll ask that they let us know why they haven’t been around and what they’re able to commit to. We’ll then have a chat as a mod and staff team.

Expired builders will still be able to build in the Builders Creative Competition, but they’ll have a handicap of 15 points – that’s equivalent to a first place vote.

If you have any questions, please let us know. We hope this is a good change!

LibraryCraft is now on 1.20.1!

Yep! We’re updated and ready to go!

There’s a couple of little things we’re still waiting on and there’s going to be some teething issues from time to time, so please be patient with us. The most important thing you can do is tell us! If you see something that’s not quite right, please let us know in a Discord ticket, or in game if you don’t have Discord.

A few things to note:

  • The Nether will not be accessible until Monday after school – you’ve got a weekend to chill and explore the map. Find a spot to build and get settled in!
  • The End is also inaccessible for now. We’re not encouraging speedruns, as it tends to annoy people. We don’t have a date for when the End will be open to exploring, but stay tuned.
  • The /tpr command, the Daily and Mega crates are set up and ready to go in 1.20 Survival, but we can only have one world with them, so they will no longer work in 1.19 Survival.
  • There’s also a strange glitch with sleeping in Survival – some random code appears in chat. Sleeping still works as intended, but we’re looking into it. Not a big deal.

Finally, a massive thanks to the build team and mods for creating our new Japanese inspired 120Spawn! Big shout out to Kisney, sirCountDoDo, crazycollie, Backward_Nemo & JohnsanGeezo for getting stuck in. It looks superb.

We’ve got a new Warp Ship!

While we’re officially starting the update process tomorrow, work has already begun on getting us ready for 1.20! As promised, we’ve now finally got a new Warp Ship! During last year, a bunch of players got together to work on a project – to redesign the Survival Spawn area. While it didn’t quite get finished, a new Warp Ship was designed and we loved it so much we said we’d put it in the main lobby. It’s now been done and it looks excellent.

A huge thanks to Meowlicky, Slimecraft47, imaginemode, Jish_Le_Fish, vinemon, qetzi, sirCountDoDo, TYP3D, TheFlamer47, yanabananaa, Lord_Squid and toothless_spy for building this one together!

We’re updating to 1.20.1!

You read that right! Thank you all so very much for waiting so patiently, but we’re practically good to go for updating LibraryCraft to 1.20.1! The plugins are ready, with only one that we’re not sure about, but all things going well, 1.20.1 will be coming to the server next week, ideally being ready for play after school on the 25th August!

To make this work, the server will be unavailable for play for a few days, from Wednesday 23rd to Friday 25th August. It’s longer than we’ve had before, but we’ve got some work to do! The actual updates, world uploads and preloads, testing, plugins set up and more testing.

What will change?

  • Obviously, 1.20Survival will be coming! It’s a brand new world, with a brand new inventory. To make use of the new cherry blossom biome, we’ve gone with a Japanese Village style spawn area. You will not be able to transfer items over from 1.19Survival. We’re almost ready to go with the spawn area, thanks to the hard work of the Builder and Mod teams!
  • 1.19Survival will still be available, but play will most likely be all on 1.20Survival.
  • The Warp Ship will be swapped over for the new airship.
  • More a back-end thing, but our Holograms plugin will be swapped out for something better – the one we have been using isn’t supported any more!
  • 1.20Survival won’t appear on Dynmap for a few weeks, to encourage natural exploration.
  • The map will most likely be around 6000×6000 or bigger.
  • Public Nether and End gates will not appear in the spawn area straight away. These will come in the first few weeks.
  • The /gwarp 119Spawn will be removed and replaced with /gwarp 120Spawn. If you want to go to 1.19 Spawn, you’ll need to use the gate at the Warp Ship.
  • Claims will still exist in 119Survival, however if you need more claim blocks, you can either play more, or unclaim some land in 119Survival.
    • As was the rule in all our previous Survival worlds, you are NOT allowed to claim areas of land to reserve resources. Claims are for builds only.
    • You are also not allowed to claim any areas of villages or Ancient Cities. Villages and Cities are for everyone to enjoy.

Remember, if you find yourself unwhitelisted next week, don’t panic! Just be patient, and check the website, and Discord if you have it. Bring on 1.20 and all the new stuff!

When is LibraryCraft getting 1.20?

As you should all know by now, Minecraft Java Edition has been updated to version 1.20! Known as the Trails & Tales update, we get some pretty cool new additions:

  • Hanging signs
  • Bamboo wood
  • a Raft
  • Chiselled bookshelves
  • Suspicious sand
  • the Cherry blossom biome
  • Pots & archaeology
  • The camel and the sniffer
  • plus the armour trims!

Click the image to check out Mojang’s post on it!

It’s all very exciting, and we’re really looking forward to being able to play it in the servers, but you’ll need to be a little more patient. While it’s released to the general public it takes a while for us to get it. Here’s what has to happen before we get it. We have to wait for our server versions to be updated, plus a bunch of other stuff, and it has to be in a particular order.

  1. General release to Vanilla
  2. Bukkit developers update Bukkit with 1.20. Bukkit is the program that lets us use the extra plugins.
  3. Once it’s stable (a few weeks at least) it goes to Spigot, a better version of Bukkit. Spigot developers update Spigot with 1.20.
  4. Once Spigot is stable (more time again), it goes to Paper, an even better version of Spigot. Same thing…
  5. At the same time, all the Spigot plugin developerss get their plugins updated and compatible with 1.20. Some do this, some don’t need to.
  6. We have to wait until at least our major plugins work before doing anything.
  7. While all that is happening, the Builder team and the mod team are busy preparing the 120Survival spawn area for players.
  8. Once the required plugins are sorted, then I can update the server.
  9. So the server is updated! Hooray! I spin up 120Survival and most likely remove everyone from the whitelist except me so I can preload the new overworld and nether, set up the required permissions and the worldborders. The preloads are very important as it means a much better performance for everyone. The hardest thing for a server to do is generate land as we explore. The preload basically does that all at once.
  10. Once we’ve tested and sorted everything out with that world, then the whitelist goes back and we do a little more testing on alternate accounts.
  11. Once that’s tested and seems to be ok then I fix the gates on the Ship and after some final tests, we’re good to go.

In amongst all that is a lot of testing, long hours and responding to the relentless excitement from you lot of “JOHN WHEN IS IT GONNA BE READY!?” It’s all good, but as I’ll say now, go easy on us. I want to play on 120Survival as much as you all do. It just takes a LOT of time and a LOT of work to get there.

We’re working hard on it, but we don’t have a date of when it will be ready. You just have to be patient.

LibraryCraft is now on 1.19.2!

That’s right! The 1.19.2 Update is all done. The world has been preloaded and we’re good to go.

There are still a couple of things we’re waiting on, and there’s bound to be a few little issues here and there, so please be patient with us as we sort out the teething problems. If you see something is not quite right, please tell us! 

You can report issues either in Discord with a ticket, or sending JohnsanGeezo an in game mail.

A couple of things to note:

  • The Survival Lobby now has it’s own isolated inventory.
  • 1.18Survival and 1.19Survival have separate inventories. No items will be carried over.
  • We’re still waiting on a couple of plugins to be updated, so for now you won’t get access to custom heads or be able to see the NPCs at Spawn or in the Emerald Hall.
  • You’ll be able to use /tpr on the new world to teleport to a random location on the map. It’s a different plugin so should be more reliable.
  • The End is inaccessible for now, to allow people to take their time and get settled. We’re trying not to encourage speedruns this time around, after some feedback we received!

Lastly, a huge thanks to our amazing build team for the stunning Ancient Roman Spawn Island! Massive shout outs to CountDoDo for the design and layout, and Kisney, crazycollie and JohnsanGeezo for getting it built with Count!