Hide and Seek is here!

We love seeing player ingenuity in the server, and this is a great example! Hide and Seek (even before this announcement) has been a popular past-time for players. In game rules were decided as a group and games were played regularly. Because of this, we thought we could make it official, so here it is – Hide and Seek is officially in LibraryCraft.

Head to the Warp Ship to find the Hide and Seek gate. This’ll take you to the new Hide and Seek (HAS) world, and boy has it been popular only a few days after introducing it!

The HAS lobby, pictured in the trailer above contains the rules in an information book, a live leaderboard of the top 10 players (based on match wins), and a bit more information here and there. Here’s how the game works.


The match lasts for 15 minutes, with one seeker and a maximum of 9 hiders. As hiders are found, they become seekers. Each role gets a weapon – the aim is to take each other out PVP style. Each role gets coins as they play, which can be spent on perks in game. These are also persistent – you only have to buy them once to use them in matches. Perks don’t come cheap though – you’ll have to play a bunch of matches to rack up enough to get them.


Hiders have the ability to hide as blocks – there are a few to choose from and these can be customised per arena (yes, we’ll be adding more as we go, but for now, there’s just the one arena). When moving around, they’ll look like bouncing blocks, but won’t be solid, so will appear slightly offset from the standard grid. Stop moving after a while and you’ll turn solid and ‘snap’ to the grid, so other players can walk on you. You’ll really blend in well, providing you selected the right block!

A Hider’s aim (aside from trying to blend in with the environment) is to take out the Seekers if found. If you get hit by something, you’ll make a sound like an anvil being dropped. You’ll get some weapons after a while as well, to take out the Seekers. Get killed and you’ll become a seeker yourself.

Hider Perks include costume changers and insta-solid.


Seekers start in the Seeker waiting area while Hiders go and hide, then they spawn in with some weapons. You’ve got 15 minutes to find everyone. If you don’t the Hiders win. If a Seeker is killed, you’ll spend a minute in the Seeker waiting area before respawning again in the match. It should take only a few hits to take out a Hider, but they can hit back, so be careful.

Seeker perks include the Hider compass which tells you the block to look for and a rough distance from your position, and throwable TNT.

For more information, get in game and read the book. There’s more to it than that! It’s been a lot of fun to play already and we’re looking forward to what comes next with the minigame. There’s already been some talk about submitting a project to create a new arena or two, so keep an eye out. If you’re not in game or haven’t been for a while, now’s a good time to get back into it!