That’s right – you wanted it back, and now it is! We’ve found an excellent new Parkour plugin and it’s ready to go!
The course wraps around the Minigames Lobby, and it’s trickier than you’d think! With fun features like death blocks, launch blocks, no fall damage and much more that we haven’t even played with yet, this is going to be a fun addition.
You can check out the leaderboard at the Minigames Lobby and check it out for yourself. Watch this space! More to come for sure…
As some of you may know, on Thursday Mojang released the latest snapshot for 1.17 development. Given the size of 1.17, they’ve decided to change a few things up and split 1.17 into two releases.
The Summer Update focuses on blocks and mobs, and then the Holiday release for World Generation. Summer in the Northern Hemisphere is around September. There will be updates to our plugins during that time so we will get the blocks, but they won’t automatically generate in the game. Some will – like amethysts and copper, but the rest will only be available in Creative Mode. Mobs that we’ve seen in snapshots already will appear though.
Because the world generation won’t happen until at least the start of 2022 for us (we need to wait for plugin updates to happen first, which take some time), we won’t add a new world just yet. OldSurvival and NewSurvival will stay for the time being.
As the Survival worlds are preloaded with a worldborder, all of the explorable land has been explored, so nothing new will spawn in the current worldborder of 5k x 5k, so we’ll be expanding the NewSurvival worldborder to 7.5k x 7.5k. If you want those new items, you’re going to need to go exploring in the new areas!
For the other items that won’t naturally spawn, they’ll be available in an AdminShop, for a price of diamonds. When Update 2 comes out and is available for us in 2022, OldSurvival will go, NewSurvival will become 116Survival, and 117Survival will appear, in all it’s worldgen glory! Speaking of those AdminShops…
LC Economy 2.0
We’ve noticed over the last year that our economy has stagnated. Balances are being collected in order to be the richest, some shops are asking for payment in diamonds or emeralds, shops are mostly empty (save 2 or 3), or prices are exorbitant. There’s a solution that the Mods and I have come up with.
We’re planning on using two new plugins: The Diamond Bank and Shopkeepers. The Diamond Bank allows for storage of diamonds in a digital vault. Holding diamonds in your hand, enter /deposit and they’ll be safely stored away. Entering /withdraw will get them out. Shopkeepers uses villagers with custom selling interfaces – much like what you see already, but players can add the items they want to sell, for either an amount of diamonds, or to trade. They work really well, and shopkeepers are also able to be changed to different mobs. Check the Shopkeepers link above to see it in action.
Anyway, here’s what we’re proposing. There’s two choices. To vote, log in to the server and cast your vote by selecting Option 1 or 2.
Option 1
When we get 1.17 Update 1 in September, we:
remove the current /shop system (we’re not really using it anyway, except to get more money)
remove ChestShops.
Current /balances will be wiped and removed.
Add The Diamond Bank and Shopkeepers as the primary shop systems. These would be used on both OldSurvival and NewSurvival.
Competition plots would become free
Competition prizes would become diamonds, not money
Heads would be free to purchase, except player heads, that will cost diamonds.
Players would buy a special villager egg worth a diamond block for use in their shops.
AdminShop Villagers would be available to purchase the 1.17 items that do not naturally spawn, for diamonds.
Option 2
We do the same thing (without the AdminShop Villagers) when 1.17 Update 2 comes out in 2022.
So – the choices are we change to the new system in September (Option 1), or January 2022 (Option 2).
We think this will revitalise the economy system and make mining for diamonds all the more crucial! Diamond trading works extremely well on other servers, without the need for complicated economy systems. Diamonds are also much more versatile in the game! We think this’ll be an awesome change. It might take some getting used to, but we can do it!
It’s been a big few days in LibraryCraft! Unfortunately it’s been a while since we’ve been able to play a game of Spleef, as an update caused a few issues that we couldn’t work out. This week it was removed from the server, and in it’s place we’ve got something new, and kind of similar. By popular demand, the newest minigame to LibraryCraft is TNT Run!
Similar to Spleef, the match is played on a series of tiered platforms – a gravity impacted block (blocks that fall like sand, gravel and concrete powder) above a layer of TNT.
When players run around, blocks will disappear behind the player – be careful running around! Go through the final layer and you’re out. There’s also a the option to purchase extra combat options like weapons and potions to help knock your opponents off. These also come from your existing balance, so players can get them pretty much straight away.
We’ve also got a fantastic new lobby island for TNT Run, thanks to resident builder, JTripleM!
Treasure Hunt #3
Finally, this Friday morning at 9:30am we’ll be running a big Treasure Hunt, with all of the final Apartments (all 9 of them) up for grabs! Like with the previous Hunts, it’ll take place across multiple worlds in the server. You’ll definitely need an elytra and a stash of rockets for this one. All the information you need is on the Treasure Hunt Lobby, with the gate on the Warp Ship. Bring on Friday!
We love seeing player ingenuity in the server, and this is a great example! Hide and Seek (even before this announcement) has been a popular past-time for players. In game rules were decided as a group and games were played regularly. Because of this, we thought we could make it official, so here it is – Hide and Seek is officially in LibraryCraft.
Head to the Warp Ship to find the Hide and Seek gate. This’ll take you to the new Hide and Seek (HAS) world, and boy has it been popular only a few days after introducing it!
The HAS lobby, pictured in the trailer above contains the rules in an information book, a live leaderboard of the top 10 players (based on match wins), and a bit more information here and there. Here’s how the game works.
Gameplay
The match lasts for 15 minutes, with one seeker and a maximum of 9 hiders. As hiders are found, they become seekers. Each role gets a weapon – the aim is to take each other out PVP style. Each role gets coins as they play, which can be spent on perks in game. These are also persistent – you only have to buy them once to use them in matches. Perks don’t come cheap though – you’ll have to play a bunch of matches to rack up enough to get them.
Hiders
Hiders have the ability to hide as blocks – there are a few to choose from and these can be customised per arena (yes, we’ll be adding more as we go, but for now, there’s just the one arena). When moving around, they’ll look like bouncing blocks, but won’t be solid, so will appear slightly offset from the standard grid. Stop moving after a while and you’ll turn solid and ‘snap’ to the grid, so other players can walk on you. You’ll really blend in well, providing you selected the right block!
A Hider’s aim (aside from trying to blend in with the environment) is to take out the Seekers if found. If you get hit by something, you’ll make a sound like an anvil being dropped. You’ll get some weapons after a while as well, to take out the Seekers. Get killed and you’ll become a seeker yourself.
Hider Perks include costume changers and insta-solid.
Seekers
Seekers start in the Seeker waiting area while Hiders go and hide, then they spawn in with some weapons. You’ve got 15 minutes to find everyone. If you don’t the Hiders win. If a Seeker is killed, you’ll spend a minute in the Seeker waiting area before respawning again in the match. It should take only a few hits to take out a Hider, but they can hit back, so be careful.
Seeker perks include the Hider compass which tells you the block to look for and a rough distance from your position, and throwable TNT.
For more information, get in game and read the book. There’s more to it than that! It’s been a lot of fun to play already and we’re looking forward to what comes next with the minigame. There’s already been some talk about submitting a project to create a new arena or two, so keep an eye out. If you’re not in game or haven’t been for a while, now’s a good time to get back into it!
After so many requests (seriously, so many) LibraryCraft now has a BedWars world! We decided to get rid of the Racing world in order to make room for it – we may bring it back one day, but if we do, it won’t be for a while.
The BedWars map is set in a Western style desert town and can take 4 teamswith a maximum of2 players in each team. Each team (Red, Green, Blue and Yellow) have a bronze resource spawner, with the smaller islands in front containing an iron resource spawner. The centre island has a few gold resource spawners.
If you’ve never played BedWars before, it’s essentially capture the flag and PVP all rolled into one. Protect your bed while trying to destroy other team beds. If your bed still stands, then when you die you can respawn. No bed means no respawn and the game is over!
Inside each team base is a shop (the villager). The resource spawners are the in game currency – use these to get some nice powerups and things to help! Wool to get across the void, arrow deflects, potions, armour, swords, even an exploding sheep!
When you head to the gate you’ll spawn on a platform above the arena. Click the left sign to join the game (it may say Disabled but this is a current bug – click it anyway) and then choose a team by clicking an armour stand. If you don’t choose a team, one will be chosen for you.
You can also see your individual statistics on the hologram on the island. A player kill will give you $5 and a win will give you $50. These may be increased later.
If you have questions about the game, either ask in Discord or in game!
Huge news! Thanks to an incredible (and very new) plugin, we’re now able to allow Bedrock users to connect to the LibraryCraft server.
If you play on iOS, Android, Windows 10, Xbox or Nintendo Switch, you can be on the same server as the Java players. Unfortunately if you’re on a PlayStation you won’t be able to connect due to the way our whitelist works.
There’s a few important differences when you’re in game on Bedrock – some features won’t work or won’t display properly. These are all outlined in the Bedrock Edition Differences page. If you want the full LibraryCraft experience, get yourself a copy of Java Edition and let us know! We’re also able to link Java and Bedrock accounts together, so you can get access to your Java account through Bedrock.
Importantly, this is very new and still being worked on. Some functions may not work as intended, but they’re being investigated by the plugin developers. There’s sure to be improvements in the future.
If you have questions, reach out to us, and if you’ve got friends that have wanted to connect but couldn’t, now they might be able to!
SkyBlock has been added to LibraryCraft – now you can play one of the most popular minigames in Minecraft! Not sure what SkyBlock is? Check out this video. It’s a little different in the video to our version, but the important things are the same.
To get to the SkyBlock world, use the Warp Ship – a new gate has been added right at the end. When you get to the SkyBlock world, you’ll see some instructions in a holographic display. Everyone will get their own separate island. To get your own island, use:
/island OR /is
The following screen will appear:
There are three island options, easy, a double island, and a hard island. If you’ve never played SkyBlock before, I’d suggest sticking with the easy or double one. If you choose the standard island, here’s what you get.
Your island will have a cow, a tree, a chest with stuff, and an island made of dirt and stone. From there, expand your island and make more things! There’s loads of challenges to complete.
Here’s a bunch of commands you’ll need to know.
Command
Description
/island OR /is
– Main Island command – teleports you to your island
/is ban <player>
Bans a player from your island
/is unban <player>
Unbans a player from your island
/is banlist
Lists banned players on your island
/is challenges
Shows the Challenges list
/is info
Shows information about an island
/is level <player>
Shows your island level, or the level of <player>
/is setname
Set a name for your island
/is settings
Display your island’s settings (what team members an visitors can and cannot do)
/is team
Manage your island’s team
/is team invite
Invite a player to join your island
/is team accept
Accept an invitation
/is team kick
Remove a player from your island
/is team promote
Promote a player on your island up a rank
/is team demote
Demote a player on your island down a rank
/is top
Show the top 10 islands
/is likes
Like or unlike an island, and check your own likes.
Nether and End Islands
Yes, your Survival Islands also have their own matching Nether and End islands! Unfortunately the server settings mean that a Nether portal isn’t able to be made traditionally.
When you can prove to a moderator that you have the ability to create a Nether portal (10 obsidian and a flint and steel), send JohnsanGeezo a /mail and he will bring you over. The Nether Island also has an End gate. When you are given access to your Nether Island, JohnsanGeezo will also take your 10 obsidian off you.